Production names and final names ↩
Why different sets of names
The demands for glyph names during the design process and at the end of the production line are different.
During the design process, glyph names should be logical, legible and descriptive – so it’s easy to find a particular glyph while working on a font, and it’s easy to guess what a glyph looks like (even when it’s still empty).
Glyph names in final OpenType fonts must obey certain rules in order to work correctly in all environments.
For example, in order to enable text search in PDFs, it is necessary that glyph names follow the Adobe Glyph List Specification. In practice, this means that any glyph which does not have a readable name in the AGLNFAdobe Glyph List For New Fonts. Adobe’s recommended glyph names for new fonts.
Glyph names which are not included in this list should follow a
uniXXXX syntax. must be named with its unicode value:
Thanks to the
glyphOrderAndAliasDB file (GOADB) it is possible to get the best of both worlds:
- use ‘friendly’ glyph names during development (production names)
- switch to the final glyph names when generating OpenType fonts
This is specially useful when working with scripts other than Latin and Greek, for which the AGLNF dictates ‘unfriendly’
uniXXXX glyph names.
Under the hood, the switch from production names to final names is enabled by the GOADB file, which is supplied to
fontmake when generating OpenType fonts.
When generating fonts with
makeotf, it is necessary to enable the option Release Mode in order to have the GOADB names applied to the font.